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Make it to the end, and a Hephaistos Helmet is yours!īack at the main puzzle, the game expects you to stand on the platforms alongside the Gust Platforms to pull the Wooden Ball past the Hydra Head in the middle. Don’t worry if you fail this part a lot: it’s one of the hardest platforming sequences in the game. You’ll need to Double Jump almost as soon as you land on the next Hydra Head or you won’t be able to keep up with them. The trick is that the second and fourth Hydra Heads overlap the heads before them, so to get on you need to Double Jump earlier than normal and stay in place, so that the Hydra Head will appear underneath you. Your task is to jump on them as they appear so you can get high enough to Glide to where the chest is.
#Immortals fenyx rising hephaistos vault series
Pull it and observe what happens: a series of four Hydra Heads appear one-by-one. A Hydra Head will appear and knock it across the Gust Platforms and into a Ball Socket Switch! This will spawn in a Wooden Ball at the next Checkpoint so you can continue.īefore you do that though, it’s time for this level’s hidden chest! Jump along the platforms on the left-hand side of the next section until you get to the Lever. Jump down and make sure it’s in the exact middle, then jump up and hit the Switch. Now you need to roll the ball off the edge near the Switch and onto the lower square. The Ball will take too long to cross over the Gust Platforms if you roll it by hand (meaning the Hydra Heads will knock it off), so instead cross over to the opposite side and, once the Hydra Heads have done their thing, pull it across with Herakles’s Strength. Now roll the ball to the left and place it at the edge of the floor. To get it off safely, wait until the Hydra Head appears between you and it, then pull the Ball off: it’ll roll along the top of the Hydra Head so you can collect it safely. To begin, head forward and hit the Switch on the right to spawn a Wooden Ball on the tiny platform ahead. This Vault’s puzzles are focused around pulling Wooden Balls over Gust Platforms with Herakles’s Strength whilst avoiding Hydra Heads that want to knock them off into the abyss.